Halo 4
Review – Owen
When I
saw Halo 4 on play.com for a mere 30 quid, it was a straight grab.
I’d recently bought Fifa 13 but was fed up of
getting absolutely welted online, I decided to try and take my custom
elsewhere.
The hype
around the new Halo game was at its usual immensity, hard-line Xbox fans all
around the world had all been eager for its release and I wanted to get in on
the excitement. I wasn’t going to take it too far, I don’t fall under the
category of gamer that’s willing to stay up way past my bedtime and go to the
midnight launch, and I always feel like I can wait till the morning. Plus it
was cheaper on play. The midnight launches do work though, and this year Halo
proved it, it opened up in 10 000 stores worldwide for a midnight release and
the game brought in a staggering $200 Million in the first 24 hours!
When the
game arrived through the door, just two days after purchase (well done
play.com) I was pretty giddy about it, the wait had caused me to go online and
look at the flurry of newly uploaded game play footage from its huge online
community and that had certainly got me thinking about it. It looked good,
really good.
A
secondary disc is provided and must be installed to unlock all of Halos
features, it’s a big game, loading it up I definitely got a Halo 1 nostalgic
buzz, while you wait for the install you get hit with that traditionally very
epic music and amazingly vivid scenery, I was ready to get down to it.
The menu
system is slick and very different from the older Halo games made by Bungie.
You can tell 343 industries (the new developers to take the franchise)
have really tried to shake things up and turn the game into their own
masterpiece and not just make it a rehash of an older Halo model. Successfully
done as well, navigating the menu is a breeze; everything can be accessed
easily and it makes for a quick and snappy play if you have ten minutes and
just fancy blasting a few heads off online.
I’ve
admittedly rather loosely followed the Halo saga, campaign wise; I massively
enjoyed 1 and 2 and got in to it big time. 3 was great and immersed me nicely,
skipped Halo Wars, ODST was sufficient but I didn’t finish it, and Reach was
below par, just didn’t hold me in its gravity well (just my opinion) so the
campaign in Halo 4 for me at least, needed to be something ff I was to spend an
couple of days in its grip. It didn’t fail to entertain that statement at all.
The
campaigns length isn’t as impressive as some of its predecessors, with only a
roughly six hour run time but it does make up for this however in depth and
magnitude. The introduction of the new enemy, ‘The Prometheans’ was great way
for 343to start shaking things up, this new force includes three new
unit types, Crawlers, Knights and Watchers, each come with their own problems
for you, like the ability to cling to any surface, float, warp and just
generally try and do everything in their power to get under your skin and into
your head.
Halo 4
feels a lot less cartoony, it’s more serious, more grown up, it seems to have
shed its quirky skin and adopted a more grounded, mature one. The campaign
caters for existing Halo fans and new comers who seek to understand its amazing
universe! Creative director Josh Holmes was quoted as saying the new approach
to the Halo design was‘sophisticated’ and that is seen explicitly throughout.
Halo 4 has a darker, more moody feel to it this time round; tactically this was
a great play. By reanimating this classic with a fresh new, rather more
aggressive feel to it, 343 industries have most probably set themselves
for at least ten more years worth of Halo games to grace our shelves, I hope so
anyway.
Its huge
sandbox environments are the cornerstone of the campaigns success; they keep
you welded to the screen as you pass through the galactic adventure, it’s a
game that allows you to really see how far the gaming industry has come along
in the past few years graphically. Some missions in the campaign feel subtly
familiar to former Halo games but everything is presented with this new
edginess that crushes any feeling of romantic Déjà vu.
Online
was pretty much what I expected, amazingly fun as per, some new modes have been
added that beef the experience up a notch from the other Halo’s. There’s more
to do. The only qualm I will ever have with Halo online is that it is just
packed full of extremely homophobic and racist twelve to fourteen year olds, if
you have particularly hardened skin and can ignore the sea of insults you may
get via mic online, then you’ll be fine, if not, then maybe you should pick up
another title to play online. I spent a good few hours exploring the online
modes before review and there’s definitely enough to keep any Halo 4 fan going
until the next instalment.
Halo 4 is
a title bound to rock the shelves the Christmas, and for good reason, it’s
fantastically immersive universe and reliably fun online experience make it a
great challenger amongst all the other massive titles being released this
winter.
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